gewel.contrib.tvdraw.TvDrawable

class gewel.contrib.tvdraw.TvDrawable(tvd_kwargs: tvx.Tvd)[source]

Bases: gewel.draw.Drawable

Methods

draw

This method renders the drawable into pixels.

drawable

fade_to

Fade the object from it's current alpha to a new value.

ramp_attr_to

Change the value of an attribute of the object from the value it has at the current next-action time to a new value by ramping it linearly between the old and new values over the course of a given duration.

rotated

Return a version of the drawable that is rotated.

rotated_degrees

Return a version of the drawable that is rotated.

scaled

Construct and return a new drawable that is scaled in the x and y directions.

set_time

Set the next-action time.

transformed

Construct and return a new drawable that is transformed by the translation matrix specified by the parameters.

translated

Construct and return a new drawable that is translated by a relative amount in the x and y directions.

wait

Wait for a specified amount of time.

wait_for

Wait for another object to finish whatever action it is currently doing.

wait_until

Update the next-action time so that it is at least the given time.

Attributes

alpha

Transparency/opacity.

time

The next-action time.

z

z depth of the object.

draw(ctx: cairocffi.context.Context, t: float) None[source]

This method renders the drawable into pixels. Drawable objects typically have time-varying behavior. For example, the x and y location of the object in a scene may be time-varying floats (see the Tvf class for details). It is the responsibility of the draw() method to render the correct pixels for time passed in.

Note that this method is very rarely called directly by user code. Instead, it is called by utility classes that render a Scene containing a Drawable objects. Examples include gewel.record.Mp4Recorder, which renders a scene to an MP4 file, or gewel.player.Player that creates an interactive preview of a Scene or the gewel.draw.Scene.__repr__() method that render a scene into an IPython notebook widget.

Parameters
  • ctx – The context in which to render. This is an object with low-level drawing primitives that the draw() method relies on to render at the pixel level.

  • t – The time at which to render. That is, we should render the object as it is intended to appear at this time in the scene. Exactly what that is is typically controlled by properties of the object that are Tvf objects.

fade_to(alpha: Union[float, Tvf, PyTvf], duration: float, update_time: bool = True)

Fade the object from it’s current alpha to a new value. Alpha values range from 0.0, which means completely transparent, to 1.0, which means completely opaque. Most newly constructed Drawable classes that support alpha default to a value of 1.0.

See Using fade_to() for sample usage.

Parameters
  • alpha – The new alpha value. Should be between 0.0 and 1.0, inclusive. Values outside this range produce undefined behavior that may change in future versions.

  • duration – The amount of time, in seconds, the fade from the current alpha to the new alpha should take.

  • update_time – Should the object’s time be updated. Normally this is True. Making it False does not change the time, so that other updates can be made on the same object at the same time it is fading. For example, move_to() can be called to make the object move as it fades.

Returns

Return type

None

ramp_attr_to(name: str, to: float, duration: float, update_time: bool = True) None

Change the value of an attribute of the object from the value it has at the current next-action time to a new value by ramping it linearly between the old and new values over the course of a given duration.

See Next-Action Time During Scripting for more on next-action time.

Parameters
  • name – Name of the attribute to update.

  • to – Value to change to.

  • duration – Time in seconds over which the value ramps from the old to the new value.

  • update_time – If True, update the object’s next-action time so that it is duration later than it was.

rotated(radians: Union[float, Tvf, PyTvf], z: Optional[Union[float, Tvf, PyTvf]] = None) Drawable

Return a version of the drawable that is rotated. See also rotated_degrees().

Parameters
  • radians – How much to rotate by, in radians.

  • z – The z depth of the resulting drawable. If not supplied, the z depth of self is used.

Returns

A new drawable that renders as the original but rotated.

Return type

Drawable

rotated_degrees(degrees: Union[float, Tvf, PyTvf], z: Optional[Union[float, Tvf, PyTvf]] = None) Drawable

Return a version of the drawable that is rotated. See also rotated().

Parameters
  • degrees – How much to rotate by, in degrees.

  • z – The z depth of the resulting drawable. If not supplied, the z depth of self is used.

Returns

A new drawable that renders as the original but rotated.

Return type

Drawable

scaled(sx: Union[float, Tvf, PyTvf], sy: Optional[Union[float, Tvf, PyTvf]] = None, z: Optional[Union[float, Tvf, PyTvf]] = None) Drawable

Construct and return a new drawable that is scaled in the x and y directions.

Parameters
  • sx – Scale in the x direction.

  • sy – Scale in the y direction.

  • z – The z depth of the resulting drawable. If not supplied, the z depth of self is used.

Returns

A new drawable that renders as the original but scaled.

Return type

Drawable

set_time(t: float)

Set the next-action time.

See Next-Action Time During Scripting for more on next-action time.

Parameters

t – The new next-action time.

property time: float

The next-action time. See Next-Action Time During Scripting for more on next-action time.

Returns

The next action time.

Return type

float

transformed(xx: Union[float, Tvf, PyTvf] = 1.0, yx: Union[float, Tvf, PyTvf] = 0.0, xy: Union[float, Tvf, PyTvf] = 0.0, yy: Union[float, Tvf, PyTvf] = 1.0, x0: Union[float, Tvf, PyTvf] = 0.0, y0: Union[float, Tvf, PyTvf] = 0.0, z: Optional[Union[float, Tvf, PyTvf]] = None) Drawable

Construct and return a new drawable that is transformed by the translation matrix specified by the parameters. The default parameter values produce the identity transform.

The location of any point (x, y) in the original drawable is translated to the new point (x’, y’) where

x’ = xx * x + xy * y + x0

and

y’ = yy * y + yx * x + y0

Parameters
  • xx – Element of the matrix.

  • yx – Element of the matrix.

  • xy – Element of the matrix.

  • yy – Element of the matrix.

  • x0 – Translation in x

  • y0 – Translation in y

  • z – z depth of the new drawable. If None then self.z is used.

Returns

A transformed version of self.

Return type

Drawable

translated(dx: Union[float, Tvf, PyTvf], dy: Union[float, Tvf, PyTvf], z: Optional[Union[float, Tvf, PyTvf]] = None) Drawable

Construct and return a new drawable that is translated by a relative amount in the x and y directions.

Parameters
  • dx – How far to translate in the x direction.

  • dy – How far to translate in the y direction.

  • z – The z depth of the resulting drawable. If not supplied, the z depth of self is used.

Returns

A new drawable that renders as the original but translated.

Return type

Drawable

wait(duration: float) None

Wait for a specified amount of time. This updates the object’s next-action time by adding a constant amount of time to it.

See Next-Action Time During Scripting for more on next-action time.

Parameters

duration – How long to wait, in seconds.

wait_for(other: Union[gewel._timekeeper.TimekeeperMixin, Iterable[gewel._timekeeper.TimekeeperMixin]]) None

Wait for another object to finish whatever action it is currently doing. This method us used at scripting time to ensure that an object updates its next-action time so that it is no earlier than the next-action time of another object.

See Next-Action Time During Scripting for more on next-action time.

Parameters

other – The object to wait for. Or, an iterable collection of objects. If iterable, then wait for the one with the latest time.

wait_until(at_least: float) None

Update the next-action time so that it is at least the given time. If it is already greater than that, change nothing.

See Next-Action Time During Scripting for more on next-action time.

Parameters

at_least – The minimum new next-action time.